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  3. Die 10 härtesten Bosse von Hollow Knight: Silksong, nach Schwierigkeit geordnet von einem Masochisten

Die 10 härtesten Bosse von Hollow Knight: Silksong, nach Schwierigkeit geordnet von einem Masochisten

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  • E Offline
    E Offline
    ember41670
    wrote last edited by
    #1

    Die 10 härtesten Bosse von Hollow Knight: Silksong, nach Schwierigkeit geordnet von einem Masochisten

    Die härtesten Bosse von Hollow Knight: Silksong, geordnet nach Schwierigkeit, enthüllen brutales Plattforming, Giftfrösche und endlose Ausdauerkämpfe.

    I have a confession: I am not good at Hollow Knight: Silksong. I am stubborn, though. I have spent dozens of hours getting humbled by its platforming, its map, and its bosses. And as of 2026, after several post-launch patches, the hardest fights still feel like they were designed by someone who wanted to see me cry. Here are the ten bosses and boss-like encounters that broke me the most.

     Rank
    
    
     Fight
    
    
     Why it hurts
    
    
     10
    
    
     Last Judge
    
    
     Act 1 skill check with fire and a brutal runback
    
    
     9
    
    
     Groal the Great
    
    
     Waterborne poison frog with pendulum problems
    
    
     8
    
    
     Savage Beastfly (second)
    
    
     Optional, add-heavy, attention-splitting
    
    
     7
    
    
     Widow
    
    
     Fast silk traps and unpredictable bells
    
    
     6
    
    
     Phantom
    
    
     Lace but meaner, faster, and less fair
    
    
     5
    
    
     The First Sinner
    
    
     Needle hell and exploding AoEs
    
    
     4
    
    
     High Halls Arena
    
    
     Eleven waves of pure endurance
    
    
     3
    
    
     Moorwing
    
    
     Flying orb patterns from a bad dream
    
    
     2
    
    
     Sister Splinter (pre-patch)
    
    
     Two-mask claws and Shellwood lockdown
    
    
     1
    
    
     Skarrgard
    
    
     Early-game wall with a lesson
    

    10. Last Judge Is a Mid-Game Skill Check

    The Last Judge is not the hardest boss in a vacuum, but she is the hardest boss when you are still learning. She is the final boss of Act 1, and she exists to make sure you have actually learned Silksong's mechanics. Her attacks are diverse. Phase 2 sets the arena on fire, literally engulfing you in flames. When you finally win, her weapon explodes and gets one last hit in. And the runback is miserable; I lost my cocoon more than once before I even reached her. Fighting her is like trying to fold a fitted sheet during a house fire.

    9. Groal the Great Is Too Big to Dodge

    Groal is a waterborne frog boss in Bilewater, and he ruins an area that already ruined my day. You have limited time to hit him when he pokes his head above the water. He uses poison projectiles and a foul breath attack that pulls you inward. He bullies you into corners with his bloated body, summons adds, and his arena has swinging pendulums and poison pools. It is a geometry problem where all the angles are poisonous.

    8. Savage Beastfly's Second Appearance Is Shockingly Hard

    The first Savage Beastfly fight in Far Fields is relatively easy. The second one, in the already frustrating Hunter's March, is an optional boss at the Chapel of the Beast. You do not have to fight it again, but if you do, you are in for a challenge. Phase 1 uses floating slam attacks that leave it vulnerable. Phase 2 summons a number of annoying adds that exist only to distract you, splitting your attention between multiple moving targets until you lose track of the real threat. I lost that thread more than once.

    7. Widow Has Quickly Become an Icon

    Widow has become one of Silksong's beloved bosses for her unique design, silk-based moveset, and difficulty. You face her about halfway through Bellhart. Like Hornet, she summons silk to ensnare you and occasionally drops large metal bells on your head. The issue is phase 2, when her bell drops become less predictable and her base attacks get faster and harder to dodge. She is quick and unpredictable, and you need to heal, but you also need silk and space. That tension is the whole fight.

    6. Phantom Makes Bilewater Even Worse

    If you thought your first bout with Lace was difficult, wait until you fight Phantom. The two bosses share a lot: they can parry your attacks, dash across the battlefield, and perform devastating AoEs. But Phantom is tougher. They are faster and significantly less predictable. You are always too late to dodge their projectile throws, just a little too close to jump over their dash attacks. Phantom covers the entire battlefield, leaving you no safe space to cower until it is your turn to strike. Beating them unlocks Cross Stitch, an extended AoE that deals several attacks worth of damage. While in the Cross Stitch animation, you automatically parry incoming attacks. Great ability, brutal exam.

    5. The First Sinner Is Impossibly Fast

    Located in the hostile Slab prison, the First Sinner is among the fastest bosses in Hollow Knight: Silksong. Its main attack drops a series of massive needles on you, peppering the battlefield and leaving few safe spaces. You have to read its tell carefully and dodge in the right direction. Phase 1 also has a more generic melee combo. Phase 2 speeds up its attack patterns and unlocks a new attack, spawning exploding circle AoEs throughout the arena. This fight is all about positioning, and the boss gives you little time to get into place. It moves like a rumor in a small town: everywhere at once and impossible to pin down.

    4. The High Halls Arena Is an Unrelenting Gauntlet

    It is not technically a boss fight, but the High Halls arena fight deserves its spot. Arena fights are basically boss fights in multi-wave form, and this one has among the most waves in both Silksong and the original Hollow Knight: eleven consecutive phases. Just when you think you have reached the end, another wave arrives to break your streak. The constantly changing strategies and sheer length make it easy to make a deadly mistake. It is like being asked to solve a Rubik's cube while someone keeps swapping the stickers.

    3. Moorwing Is Tough, But Cheese-able

    Moorwing is widely considered one of the hardest boss fights in Silksong as a whole. It is another massive flying boss, and its attacks are big, bold, and difficult to dodge.

    Es stürzt sich direkt auf dich, schlägt mit seinen Klauen zu und feuert tödliche, leuchtende Kugeln ab. Die Kugeln folgen seltsamen, sich entwickelnden Mustern: zuerst eine einzelne, bowlingkugelartige Bahn am Boden entlang, dann doppelte Kugeln, dann ein bizarrs doppeltes Zurückkreis-Muster, das zwei schnelle Ausweichmanöver erfordert. Du kannst den Kampf erleichtern, indem du Garmond und Zaza rekrutierst oder von oberhalb seiner Arena angreifst, wo er dich nicht erreichen kann. Ich bin nicht über Cheese erhaben.

    2. Sister Splinter War vor dem Patch mächtig

    Sister Splinter war eines der ersten Opfer der Silksong-Nerfs, die durch Patches nach der Veröffentlichung verursacht wurden. Ihre ursprüngliche Version in der 1.0-Veröffentlichung war unglaublich schwierig, so sehr, dass sich viele Spieler in Rezensionen beschwerten. Sie hatte mächtige Klauenangriffe, die bei jedem Treffer zwei Masken Schaden verursachten, einen Rankenangriff, der deinen sicheren Raum einschränkte, und die Fähigkeit, Splinterbarks als Adds zu beschwören. Sie war eine furchterregende Gegnerin, die viele Spieler in Shellwood festhielt. Wenn du an ihr vorbeikommst, schaltest du Cling Grip frei, eine Wandsprung-Fähigkeit, die du für entfernte Gebiete brauchst. Nach dem Patch ist sie handhabbarer, aber Veteranen erinnern sich an die ursprüngliche Wand.

    1. Skarrgard bereitet neuen Spielern Probleme

    Skarrgard ist nicht einmal wirklich ein Boss. Er ist höchstens ein Miniboss, ohne offiziellen Titel-Drop oder eine richtige Arena. Wenn du ihm im späten Spiel begegnet wärst, würdest du ihn nicht besonders schwer finden. Er bewegt sich schnell, und seine Angriffe haben große Hitboxen, aber er kündigt seine Bewegungen gut an und ist mit einem vollen Arsenal leicht genug auszuweichen. Das Problem ist die Platzierung. Skarrgard erscheint früh genug, um für die meisten Spieler ein unüberwindbares Hindernis zu sein. Wenn du die Ausweichfähigkeit noch nicht freigeschaltet hast, wirst du immer wieder von seinen Angriffen erwischt. Er soll neuen Spielern beibringen, dass es manchmal besser ist, aufzuleveln und später zurückzukehren, als sich stur immer wieder gegen denselben Boss zu werfen. Diese Lektion ist wichtiger als jeder einzelne Sieg.

    Das ist also meine Liste. Silksong demütigt dich immer wieder, aber genau deshalb fühlt sich das Besiegen dieser Kämpfe so gut an. Wenn du 2026 festhängst, mach eine Pause, verbessere dich und komm zurück. Das Spiel wird noch da sein und darauf warten, dich zu demütigen. 😅

    Diese Pause könnte auch ein guter Zeitpunkt sein, andere Spiele anzuschauen – egal, ob du nach einer ähnlichen Herausforderung suchst oder einfach nur etwas Abwechslung brauchst. Wenn du auf dein Budget achtest, kann es deine Browsing-Session deutlich produktiver machen, zu wissen, wo du Rabatte findest.

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